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anti-aliased line rasterization |
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anti-aliased triangle rasterization |
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Ascii-art shader |
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particle system |
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real-time cloth simulation |
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software rasterization: cube-mapping |
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software rasterization: depth
of field effect |
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boids |
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texture generation using fractional
brownian motion |
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fire using 2D cellular automaton |
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firewroks simulation |
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software rasterization: per-pixel
glare filter |
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real-time dynamic fur |
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real-time elastic body simulation |
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landscape transformation |
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the game of life |
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real-time blobs |
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multi-sampling motion blur |
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particle based fluid simulation |
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photon mapping |
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hemicube radiosity on graphics
hardware |
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real-time chromatic aberration |
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real-time ray-tracing using adaptive
sampling |
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smoke based on NS equations |
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smoke using 2D cellular automaton |
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2D NS equations solver |
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heat haze by physically based
convection |
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2D water by wave equations |